~ DAGOVAR :: A VISUAL BASIC GAME ~
If you want to read about how these maps can be generated, visit this page: Creating a random terrain
Combat Dolls random mapsRandom maps created by Combat Dolls original algorithms lack water surfaces and support only three main terrain types (desert, wasteland and forest) having two different terrain subtypes each one of these terrains. These most primitive algorithms developed by me for arranging random layouts of terrain have a notorious tendency to group the terrain subtypes in a single diagonal direction. Note how in the desertic terrain trees and shrubs are much more abundant in the darkest, wetter terrain. Note also how reddish trees and shrubs are a minority within the rest of vegetation, which is green only in woodlands terrain. Many rules like these have to be taken into account to create logical, fairly realistic maps.
Combat Dolls 2 random mapsRandom maps created by Combat Dolls 2 updated algorithms include water surfaces and a strip of lighter blue color runs around each pool to create a more aesthetic transition effect. The number of main terrain types was increased to seven, having each one of these three terrain subtypes. Depending on the main terrain type chosen, a strip of a certain terrain subtype will run around each pool. Trees are specially abundant in grassy terrains and in the borders of the pools, while specially scarce in stony or barren terrains.
Desert Vixens 3 random terrainsDesert Vixens games use a dedicated external application (ScenEdit) for manually creating maps, so sceneries can be intelligently arranged, creating more interesting and diverse maps, based as well in artificial, constructive elements, and not only in random natural elements. However, I concluded that a random terrain generator would be a very useful complement for the ScenEdit application, so I created the RandEdit application, which is a derivation from the map generation algorythms used in Combat Dolls 2. RandEdit solves the problem of having to spent a tedious time for drawing a natural scenery by hand; just click a button and the program will generate a map with the chosen settings (size of map, quantity of lakes, size of lakes, type of terrain, hide/show lakes/objects). The random map is saved in a .scn file which has to be loaded in ScenEdit in order to do any desired modification, such as delete any unwanted elements, add constructive elements, add the playing characters... to make the scenario playable.
~ About Dagovar ~
~ Defining characters ~
~ Desert Vixens 2 maps ~
~ Desert Vixens 3 maps ~
~ Tile-based terrains ~
~ Screenshots ~
~ Algorithms ~
~ API functions for games ~
~ Source code examples ~
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